Brandon is a writer over on Lockergnome and has helped our community behind the scenes in many ways. He also just happens to be an avid gamer, so decided to create a video for us with his review of the new Homefront multi-player game. This title is available for XBOX 360, Playstation and Windows computers.
Some may say that this is THQ’s answer to Call of Duty or Battlefield, Brandon feels it plays more like the old Dynamix Tribes 2. Homefront’s most popular game mode – Ground Control – pits two teams of sixteen against each other. These are domination-style matches. The longer you hold control points, the more game points your team will receive.
Ideally, teams will communicate with each other and break into small groups. More likely, snipers kill a few people and unlock a vehicle. They then devastate a lot of people, unlock a helicopter and win a round. The best two out of three rounds wins.
The levels are large, open and have lots of places for cover. There are very few places for close-combat scenarios. For the most part, that’s only useful during the first few seconds of a round. The leveling system is different than Call of Duty’s leveling system. This game has weapons which get better as you advance.
In truth, Homefront is more like HALO with modern-day weapons. The game is less about the first person shooter aspect and a lot more about the vehicle aspect. Battle points allow you to unlock vehicles, and the team who unlocks the most vehicles tend to win.
Homefront is a faster-paced game than Call of Duty. There’s no camping and nowhere to really hide. With no building and cover, you’re forced to run, shoot at someone, hide behind a rock for a second and then run again.
- Take the battle online, experiencing large scale multiplayer action like never before in epic infantry and vehicle warfare.
- Discover a terrifyingly plausible near-future world in which the familiar has become alien in this nightmare vision of Occupied USA.
- Fight for a cause joining a cast of memorable characters as your resistance cell wages a guerrilla war against overwhelming military odds in the name of Freedom.
- Witness the human cost of war in a gripping story from the pen of John Milius is told through immersive, interactive 1st person cut scenes.
- Experience explosive FPS gameplay as you battle through a dynamic mix of infantry and vehicle combat in a gripping single player campaign boasting intense, memorable set pieces.
Due to the faster pace, Brandon feels there’s not as much adrenaline. Since you tend to not live as long, your life doesn’t feel as valuable. There’s not much incentive to staying alive during the game. You come back to life a few seconds later and continue on. The only thing you lose is a few battle points. Battle points accrue whether you live or die. You can actually earn them faster by running into the fray, tossing grenade spam, dying and coming back to life.
The graphics of Homefront aren’t quite as good as they should be. The characters look sort of HALO-ish without much personality. They don’t vary from level to level. You don’t feel as though you’re in a virtual world.
Overall, Brandon feels Homefront is okay. He definitely doesn’t feel that it is worth sixty bucks. Have you played Homefront yet? What has your experience been like?