<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:media="http://search.yahoo.com/mrss/" > <channel><title>Comments on: Users vs. Developers</title> <atom:link href="http://chris.pirillo.com/users-vs-developers/feed/" rel="self" type="application/rss+xml" /><link>http://chris.pirillo.com/users-vs-developers/</link> <description>News and Reviews! Geek, Internet Entrepreneur, Hardware Addict, Software Junkie, Book Author, Once TV Show Host, Technology Enthusiast, Shameless Self-Promoter, Tech Conference Coordinator, Early Adopter, Idea Evangelist, Tech Support Blogger, Bootstrapper, Media Personality, Technology Consultant, Thicker Quicker Picker Upper.</description> <lastBuildDate>Fri, 19 Mar 2010 05:01:14 -0700</lastBuildDate> <generator>http://wordpress.org/?v=2.8.5</generator> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>By: Harnessing Collective Innovation with Web 2.0 @ AJAXWORLD MAGAZINE</title><link>http://chris.pirillo.com/users-vs-developers/#comment-126981</link> <dc:creator>Harnessing Collective Innovation with Web 2.0 @ AJAXWORLD MAGAZINE</dc:creator> <pubDate>Wed, 27 Dec 2006 20:14:09 +0000</pubDate> <guid isPermaLink="false">http://chris.pirillo.com/2006/06/22/users-vs-developers/#comment-126981</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] While Dave Winer&#039;s BloggerCon takes place this weekend I&#039;m still trying to rest up from the CTC conference in Boston earlier in the week.&#160; I gave a detailed - and probably too information packed - talk about Web 2.0 in the enterprise that focused on collaboration and the shift of control from whomever is in charge (management, developers, etc.) to users.&#160; At the end of my presentation, my top recommendation for was: And above all, provide a minimum structure and let users do [Enterprise Web 2.0] themselves.I bring up BloggerCon because along this same line of thinking, the always irrepressible Chris Pirillo planned and delivered (more notes and the podcast from ZDNet&#039;s Dan Farber) a similar view of things.&#160; In his session he discussed the platform wars and the all-too-classic tension between users and developers; both often feel entirely the hostage of the other and feels that the other doesn&#039;t &quot;get&quot; it.&#160; This is an emotionally charged topic and one that&#039;s getting more and more interesting now that actual control over the creation of content and software really is becoming democratized, with the things most often labelled Web 2.0 leading the charge.Certainly, many of us can clearly observe sea changes in the industry.&#160; There are&#160; now truly massive amounts of user generated content flowing 24/7 from people into the Web every day all around the world.&#160; This is increasingly making those same users the single most important part of the Web.&#160; Then there is the mashup ecosystem, which is getting tantalizing close to the goal of entirely user guided experiences.&#160; Even blogs and wikis are now almost totally self-service and that as-yet-unattainable nirvana exemplified by failed attempts at 4GLs, model-driven architecture (trying to put the power of software creation into the hands of users)&#160; is finally starting to happen.&#160; I recently wrote about Apple&#039;s Hypercard software model from over a decade ago (use a hypercard&#039;s functionality, or hit edit and change the way the card works, wiki-style) that will likely become a leading model for creating recombinant software that can be informally shared amongst users.&#160; And yes, this will be almost entirely browser-based given that the browser is the most open, egalitarian place to do integration now.&#160; And as the trail of innovation continues, the best and most useful user &quot;mods&quot; to both business and consumer apps will be shared and the best ones will spread quickly in a viral fashion.&#160; And these mods can be any part of an page-based application: visual, the way the data flows in or out (with feeds and other external data sources interwoven), or even the very software itself, which can be increased customized by the user by adding new &quot;widgets&quot; of functionality, included like Google Maps.&#160; And with initiatives like OpenAjax to make all the pieces easy to fit together and standardized, the road is being quickly paved for the first true browser-based component model for doing all of this.&#160; What&#039;s needed next are techniques for making Web-pages customizable in place (again, like wikis) backed by supporting , and likely informal, standards for making RIA-powered page-based apps easily changeable and shareable by anyone.&#160; I would venture to say this is an nearly inevitable vision for the future of software, and also quite scary to those that are in charge of making software secure, tested, and policy-compliant.This implies that innovation in general will increasingly come from the edge, where all the people, energy, time, and creativity are.&#160; Central command and control will be relegated to the tasks it does best instead of guiding innovation, which usually (but of course not always) comes not from the center.&#160; It will be pulled out to people with the best motivation and context for making their software better, their way.&#160; And far from a return to selfishness, innovation usually works better when shared, encouraging creators to share their work to use as a platform for further shared improvements.&#160; Thus, opening up your customer base, employee base, user base or whatever to use your services, products,&#160; and information as a medium upon which to create and share innovation is one of the most promising new models for decentralized, efficient commerce and business.Finally, here is the concluding slide of my Web 2.0 in the enterprise recommendations.&#160; While it&#039;s still too early to have a full list of how to exploit these new tools and techniques for something I&#039;m starting to call &quot;harnessing collective innovation&quot;, you can bet that this will become an essential technique for success in the marketplace. Those that figure out how to do it best will benefit the most.Do you plan on using Web 2.0 to let your users and employees innovate with your products and information? [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<p>[...] While Dave Winer&#8217;s BloggerCon takes place this weekend I&#8217;m still trying to rest up from the CTC conference in Boston earlier in the week.&nbsp; I gave a detailed &#8211; and probably too information packed &#8211; talk about Web 2.0 in the enterprise that focused on collaboration and the shift of control from whomever is in charge (management, developers, etc.) to users.&nbsp; At the end of my presentation, my top recommendation for was: And above all, provide a minimum structure and let users do [Enterprise Web 2.0] themselves.I bring up BloggerCon because along this same line of thinking, the always irrepressible Chris Pirillo planned and delivered (more notes and the podcast from ZDNet&#8217;s Dan Farber) a similar view of things.&nbsp; In his session he discussed the platform wars and the all-too-classic tension between users and developers; both often feel entirely the hostage of the other and feels that the other doesn&#8217;t &quot;get&quot; it.&nbsp; This is an emotionally charged topic and one that&#8217;s getting more and more interesting now that actual control over the creation of content and software really is becoming democratized, with the things most often labelled Web 2.0 leading the charge.Certainly, many of us can clearly observe sea changes in the industry.&nbsp; There are&nbsp; now truly massive amounts of user generated content flowing 24/7 from people into the Web every day all around the world.&nbsp; This is increasingly making those same users the single most important part of the Web.&nbsp; Then there is the mashup ecosystem, which is getting tantalizing close to the goal of entirely user guided experiences.&nbsp; Even blogs and wikis are now almost totally self-service and that as-yet-unattainable nirvana exemplified by failed attempts at 4GLs, model-driven architecture (trying to put the power of software creation into the hands of users)&nbsp; is finally starting to happen.&nbsp; I recently wrote about Apple&#8217;s Hypercard software model from over a decade ago (use a hypercard&#8217;s functionality, or hit edit and change the way the card works, wiki-style) that will likely become a leading model for creating recombinant software that can be informally shared amongst users.&nbsp; And yes, this will be almost entirely browser-based given that the browser is the most open, egalitarian place to do integration now.&nbsp; And as the trail of innovation continues, the best and most useful user &quot;mods&quot; to both business and consumer apps will be shared and the best ones will spread quickly in a viral fashion.&nbsp; And these mods can be any part of an page-based application: visual, the way the data flows in or out (with feeds and other external data sources interwoven), or even the very software itself, which can be increased customized by the user by adding new &quot;widgets&quot; of functionality, included like Google Maps.&nbsp; And with initiatives like OpenAjax to make all the pieces easy to fit together and standardized, the road is being quickly paved for the first true browser-based component model for doing all of this.&nbsp; What&#8217;s needed next are techniques for making Web-pages customizable in place (again, like wikis) backed by supporting , and likely informal, standards for making RIA-powered page-based apps easily changeable and shareable by anyone.&nbsp; I would venture to say this is an nearly inevitable vision for the future of software, and also quite scary to those that are in charge of making software secure, tested, and policy-compliant.This implies that innovation in general will increasingly come from the edge, where all the people, energy, time, and creativity are.&nbsp; Central command and control will be relegated to the tasks it does best instead of guiding innovation, which usually (but of course not always) comes not from the center.&nbsp; It will be pulled out to people with the best motivation and context for making their software better, their way.&nbsp; And far from a return to selfishness, innovation usually works better when shared, encouraging creators to share their work to use as a platform for further shared improvements.&nbsp; Thus, opening up your customer base, employee base, user base or whatever to use your services, products,&nbsp; and information as a medium upon which to create and share innovation is one of the most promising new models for decentralized, efficient commerce and business.Finally, here is the concluding slide of my Web 2.0 in the enterprise recommendations.&nbsp; While it&#8217;s still too early to have a full list of how to exploit these new tools and techniques for something I&#8217;m starting to call &quot;harnessing collective innovation&quot;, you can bet that this will become an essential technique for success in the marketplace. Those that figure out how to do it best will benefit the most.Do you plan on using Web 2.0 to let your users and employees innovate with your products and information? [...]</p> ]]></content:encoded> </item> <item><title>By: Users vs. Developers ~ Chris Pirillo</title><link>http://chris.pirillo.com/users-vs-developers/#comment-76621</link> <dc:creator>Users vs. Developers ~ Chris Pirillo</dc:creator> <pubDate>Thu, 09 Nov 2006 07:48:40 +0000</pubDate> <guid isPermaLink="false">http://chris.pirillo.com/2006/06/22/users-vs-developers/#comment-76621</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Users vs. Developers [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<p>[...] Users vs. Developers [...]</p> ]]></content:encoded> </item> <item><title>By: Lazycoder &#187; The State of Software Development today</title><link>http://chris.pirillo.com/users-vs-developers/#comment-29805</link> <dc:creator>Lazycoder &#187; The State of Software Development today</dc:creator> <pubDate>Sat, 19 Aug 2006 05:42:19 +0000</pubDate> <guid isPermaLink="false">http://chris.pirillo.com/2006/06/22/users-vs-developers/#comment-29805</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Users vs. Developers ~ Chris Pirillo: &#8220;&#8221; [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<p>[...] Users vs. Developers ~ Chris Pirillo: &#8220;&#8221; [...]</p> ]]></content:encoded> </item> <item><title>By: Betalogue</title><link>http://chris.pirillo.com/users-vs-developers/#comment-21675</link> <dc:creator>Betalogue</dc:creator> <pubDate>Fri, 30 Jun 2006 09:15:56 +0000</pubDate> <guid isPermaLink="false">http://chris.pirillo.com/2006/06/22/users-vs-developers/#comment-21675</guid> <description></description> <content:encoded><![CDATA[<p>[...] In light of the recent kerfuffle on this blog and elsewhere about bugs in Microsoft Word (a recurring topic, obviously), I&#8217;d like to point out this recent post by technology writer Chris Pirillo titled Ã¢â‚¬Å“Users vs. Developers.Ã¢â‚¬Â? Choice quote: [...]</p> ]]></content:encoded> </item> <item><title>By: Harnessing Collective Innovation with Web 2.0 @ ENTERPRISE OPEN SOURCE MAGAZINE</title><link>http://chris.pirillo.com/users-vs-developers/#comment-21382</link> <dc:creator>Harnessing Collective Innovation with Web 2.0 @ ENTERPRISE OPEN SOURCE MAGAZINE</dc:creator> <pubDate>Mon, 26 Jun 2006 18:38:19 +0000</pubDate> <guid isPermaLink="false">http://chris.pirillo.com/2006/06/22/users-vs-developers/#comment-21382</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] While Dave Winer&#039;s BloggerCon takes place this weekend I&#039;m still trying to rest up from the CTC conference in Boston earlier in the week.&#160; I gave a detailed - and probably too information packed - talk about Web 2.0 in the enterprise that focused on collaboration and the shift of control from whomever is in charge (management, developers, etc.) to users.&#160; At the end of my presentation, my top recommendation for was: And above all, provide a minimum structure and let users do [Enterprise Web 2.0] themselves.I bring up BloggerCon because along this same line of thinking, the always irrepressible Chris Pirillo planned and delivered (more notes and the podcast from ZDNet&#039;s Dan Farber) a similar view of things.&#160; In his session he discussed the platform wars and the all-too-classic tension between users and developers; both often feel entirely the hostage of the other and feels that the other doesn&#039;t &quot;get&quot; it.&#160; This is an emotionally charged topic and one that&#039;s getting more and more interesting now that actual control over the creation of content and software really is becoming democratized, with the things most often labelled Web 2.0 leading the charge.Certainly, many of us can clearly observe sea changes in the industry.&#160; There are&#160; now truly massive amounts of user generated content flowing 24/7 from people into the Web every day all around the world.&#160; This is increasingly making those same users the single most important part of the Web.&#160; Then there is the mashup ecosystem, which is getting tantalizing close to the goal of entirely user guided experiences.&#160; Even blogs and wikis are now almost totally self-service and that as-yet-unattainable nirvana exemplified by failed attempts at 4GLs, model-driven architecture (trying to put the power of software creation into the hands of users)&#160; is finally starting to happen.&#160; I recently wrote about Apple&#039;s Hypercard software model from over a decade ago (use a hypercard&#039;s functionality, or hit edit and change the way the card works, wiki-style) that will likely become a leading model for creating recombinant software that can be informally shared amongst users.&#160; And yes, this will be almost entirely browser-based given that the browser is the most open, egalitarian place to do integration now.&#160; And as the trail of innovation continues, the best and most useful user &quot;mods&quot; to both business and consumer apps will be shared and the best ones will spread quickly in a viral fashion.&#160; And these mods can be any part of an page-based application: visual, the way the data flows in or out (with feeds and other external data sources interwoven), or even the very software itself, which can be increased customized by the user by adding new &quot;widgets&quot; of functionality, included like Google Maps.&#160; And with initiatives like OpenAjax to make all the pieces easy to fit together and standardized, the road is being quickly paved for the first true browser-based component model for doing all of this.&#160; What&#039;s needed next are techniques for making Web-pages customizable in place (again, like wikis) backed by supporting , and likely informal, standards for making RIA-powered page-based apps easily changeable and shareable by anyone.&#160; I would venture to say this is an nearly inevitable vision for the future of software, and also quite scary to those that are in charge of making software secure, tested, and policy-compliant.This implies that innovation in general will increasingly come from the edge, where all the people, energy, time, and creativity are.&#160; Central command and control will be relegated to the tasks it does best instead of guiding innovation, which usually (but of course not always) comes not from the center.&#160; It will be pulled out to people with the best motivation and context for making their software better, their way.&#160; And far from a return to selfishness, innovation usually works better when shared, encouraging creators to share their work to use as a platform for further shared improvements.&#160; Thus, opening up your customer base, employee base, user base or whatever to use your services, products,&#160; and information as a medium upon which to create and share innovation is one of the most promising new models for decentralized, efficient commerce and business.Finally, here is the concluding slide of my Web 2.0 in the enterprise recommendations.&#160; While it&#039;s still too early to have a full list of how to exploit these new tools and techniques for something I&#039;m starting to call &quot;harnessing collective innovation&quot;, you can bet that this will become an essential technique for success in the marketplace. Those that figure out how to do it best will benefit the most.Do you plan on using Web 2.0 to let your users and employees innovate with your products and information? [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<p>[...] While Dave Winer&#8217;s BloggerCon takes place this weekend I&#8217;m still trying to rest up from the CTC conference in Boston earlier in the week.&nbsp; I gave a detailed &#8211; and probably too information packed &#8211; talk about Web 2.0 in the enterprise that focused on collaboration and the shift of control from whomever is in charge (management, developers, etc.) to users.&nbsp; At the end of my presentation, my top recommendation for was: And above all, provide a minimum structure and let users do [Enterprise Web 2.0] themselves.I bring up BloggerCon because along this same line of thinking, the always irrepressible Chris Pirillo planned and delivered (more notes and the podcast from ZDNet&#8217;s Dan Farber) a similar view of things.&nbsp; In his session he discussed the platform wars and the all-too-classic tension between users and developers; both often feel entirely the hostage of the other and feels that the other doesn&#8217;t &quot;get&quot; it.&nbsp; This is an emotionally charged topic and one that&#8217;s getting more and more interesting now that actual control over the creation of content and software really is becoming democratized, with the things most often labelled Web 2.0 leading the charge.Certainly, many of us can clearly observe sea changes in the industry.&nbsp; There are&nbsp; now truly massive amounts of user generated content flowing 24/7 from people into the Web every day all around the world.&nbsp; This is increasingly making those same users the single most important part of the Web.&nbsp; Then there is the mashup ecosystem, which is getting tantalizing close to the goal of entirely user guided experiences.&nbsp; Even blogs and wikis are now almost totally self-service and that as-yet-unattainable nirvana exemplified by failed attempts at 4GLs, model-driven architecture (trying to put the power of software creation into the hands of users)&nbsp; is finally starting to happen.&nbsp; I recently wrote about Apple&#8217;s Hypercard software model from over a decade ago (use a hypercard&#8217;s functionality, or hit edit and change the way the card works, wiki-style) that will likely become a leading model for creating recombinant software that can be informally shared amongst users.&nbsp; And yes, this will be almost entirely browser-based given that the browser is the most open, egalitarian place to do integration now.&nbsp; And as the trail of innovation continues, the best and most useful user &quot;mods&quot; to both business and consumer apps will be shared and the best ones will spread quickly in a viral fashion.&nbsp; And these mods can be any part of an page-based application: visual, the way the data flows in or out (with feeds and other external data sources interwoven), or even the very software itself, which can be increased customized by the user by adding new &quot;widgets&quot; of functionality, included like Google Maps.&nbsp; And with initiatives like OpenAjax to make all the pieces easy to fit together and standardized, the road is being quickly paved for the first true browser-based component model for doing all of this.&nbsp; What&#8217;s needed next are techniques for making Web-pages customizable in place (again, like wikis) backed by supporting , and likely informal, standards for making RIA-powered page-based apps easily changeable and shareable by anyone.&nbsp; I would venture to say this is an nearly inevitable vision for the future of software, and also quite scary to those that are in charge of making software secure, tested, and policy-compliant.This implies that innovation in general will increasingly come from the edge, where all the people, energy, time, and creativity are.&nbsp; Central command and control will be relegated to the tasks it does best instead of guiding innovation, which usually (but of course not always) comes not from the center.&nbsp; It will be pulled out to people with the best motivation and context for making their software better, their way.&nbsp; And far from a return to selfishness, innovation usually works better when shared, encouraging creators to share their work to use as a platform for further shared improvements.&nbsp; Thus, opening up your customer base, employee base, user base or whatever to use your services, products,&nbsp; and information as a medium upon which to create and share innovation is one of the most promising new models for decentralized, efficient commerce and business.Finally, here is the concluding slide of my Web 2.0 in the enterprise recommendations.&nbsp; While it&#8217;s still too early to have a full list of how to exploit these new tools and techniques for something I&#8217;m starting to call &quot;harnessing collective innovation&quot;, you can bet that this will become an essential technique for success in the marketplace. Those that figure out how to do it best will benefit the most.Do you plan on using Web 2.0 to let your users and employees innovate with your products and information? [...]</p> ]]></content:encoded> </item> <item><title>By: Alan Kleymeyer</title><link>http://chris.pirillo.com/users-vs-developers/#comment-21369</link> <dc:creator>Alan Kleymeyer</dc:creator> <pubDate>Mon, 26 Jun 2006 13:59:38 +0000</pubDate> <guid isPermaLink="false">http://chris.pirillo.com/2006/06/22/users-vs-developers/#comment-21369</guid> <description>As a software developer, I agree with your assertion. BTW, you misspelled uesrÃ¢â‚¬â„¢s ;-).</description> <content:encoded><![CDATA[<p>As a software developer, I agree with your assertion.<br /> BTW, you misspelled uesrÃ¢â‚¬â„¢s ;-).</p> ]]></content:encoded> </item> <item><title>By: ThoughtStorms: UsersVsDevelopers</title><link>http://chris.pirillo.com/users-vs-developers/#comment-21270</link> <dc:creator>ThoughtStorms: UsersVsDevelopers</dc:creator> <pubDate>Sun, 25 Jun 2006 09:46:10 +0000</pubDate> <guid isPermaLink="false">http://chris.pirillo.com/2006/06/22/users-vs-developers/#comment-21270</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] ThoughtStorms: UsersVsDevelopers   UsersVsDevelopersHomePage &#124; RecentChanges &#124; Preferences No diff available--this is the first major revision. (minor diff) ChrisPirillo? wants some : http://chris.pirillo.com/2006/06/22/users-vs-developers/ [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<p>[...] ThoughtStorms: UsersVsDevelopers   UsersVsDevelopersHomePage | RecentChanges | Preferences No diff available&#8211;this is the first major revision. (minor diff) ChrisPirillo? wants some : <a href="http://chris.pirillo.com/2006/06/22/users-vs-developers/" rel="nofollow">http://chris.pirillo.com/2006/06/22/users-vs-developers/</a> [...]</p> ]]></content:encoded> </item> <item><title>By: /backchannel &#187; Blog Archive &#187; Users vs. Developers ~ Chris Pirillo</title><link>http://chris.pirillo.com/users-vs-developers/#comment-21268</link> <dc:creator>/backchannel &#187; Blog Archive &#187; Users vs. Developers ~ Chris Pirillo</dc:creator> <pubDate>Sun, 25 Jun 2006 04:04:06 +0000</pubDate> <guid isPermaLink="false">http://chris.pirillo.com/2006/06/22/users-vs-developers/#comment-21268</guid> <description>[...] Users vs. Developers ~ Chris Pirillo What would the world of software be like if the inmates were running the asylum? IÃ¢â‚¬â„¢d argue a lot more useful, and a lot more beautiful. But users are usually in the back seat when it comes to the evolution of a utility - from beginning to end. We have all the control in the world, but few of us ever choose to exercise that power. We are expected to treat developers like theyÃ¢â‚¬â„¢re gods - but theyÃ¢â‚¬â„¢re no more important in this cycle than the average user. [...]</description> <content:encoded><![CDATA[<p>[...] Users vs. Developers ~ Chris Pirillo What would the world of software be like if the inmates were running the asylum? IÃ¢â‚¬â„¢d argue a lot more useful, and a lot more beautiful. But users are usually in the back seat when it comes to the evolution of a utility &#8211; from beginning to end. We have all the control in the world, but few of us ever choose to exercise that power. We are expected to treat developers like theyÃ¢â‚¬â„¢re gods &#8211; but theyÃ¢â‚¬â„¢re no more important in this cycle than the average user. [...]</p> ]]></content:encoded> </item> <item><title>By: web2.wsj2.com</title><link>http://chris.pirillo.com/users-vs-developers/#comment-21264</link> <dc:creator>web2.wsj2.com</dc:creator> <pubDate>Sun, 25 Jun 2006 00:29:05 +0000</pubDate> <guid isPermaLink="false">http://chris.pirillo.com/2006/06/22/users-vs-developers/#comment-21264</guid> <description>&lt;strong&gt;Everyone as Co-Creators: Harnessing Collective Innovation with W...&lt;/strong&gt;While Dave Winer&#039;s BloggerCon takes place this weekend I&#039;m still trying to rest up from the CTC conference in Boston earlier in the week.&#160; I gave a detailed - and probably too information packed - talk about Web 2.0 in the enterprise that focuse...</description> <content:encoded><![CDATA[<p><strong>Everyone as Co-Creators: Harnessing Collective Innovation with W&#8230;</strong></p><p>While Dave Winer&#8217;s BloggerCon takes place this weekend I&#8217;m still trying to rest up from the CTC conference in Boston earlier in the week.&nbsp; I gave a detailed &#8211; and probably too information packed &#8211; talk about Web 2.0 in the enterprise that focuse&#8230;</p> ]]></content:encoded> </item> <item><title>By: Mark Schraad</title><link>http://chris.pirillo.com/users-vs-developers/#comment-21255</link> <dc:creator>Mark Schraad</dc:creator> <pubDate>Sat, 24 Jun 2006 17:32:32 +0000</pubDate> <guid isPermaLink="false">http://chris.pirillo.com/2006/06/22/users-vs-developers/#comment-21255</guid> <description>Headstrong is good. Myopic is not. Designers and programmmers need to lead, but armed with an understanding of the user based upon reeal rsearch. The &#039;I know what they need&quot;, heuristic egocentric mindset must go away.A tech support person I know fequently tells the ap developers about execution problems and the developers typical response is &quot;the customer is using the application wrong.&quot; I am soryy, but that is NOT an acceptable perspective. The customer can not by definition use the application wrong.</description> <content:encoded><![CDATA[<p>Headstrong is good. Myopic is not. Designers and programmmers need to lead, but armed with an understanding of the user based upon reeal rsearch. The &#8216;I know what they need&#8221;, heuristic egocentric mindset must go away.</p><p>A tech support person I know fequently tells the ap developers about execution problems and the developers typical response is &#8220;the customer is using the application wrong.&#8221; I am soryy, but that is NOT an acceptable perspective. The customer can not by definition use the application wrong.</p> ]]></content:encoded> </item> <item><title>By: Life On the Wicked Stage: Act 2: Listening to BloggerCon IV</title><link>http://chris.pirillo.com/users-vs-developers/#comment-21252</link> <dc:creator>Life On the Wicked Stage: Act 2: Listening to BloggerCon IV</dc:creator> <pubDate>Sat, 24 Jun 2006 16:42:13 +0000</pubDate> <guid isPermaLink="false">http://chris.pirillo.com/2006/06/22/users-vs-developers/#comment-21252</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Most interesting discussion to me so far was centered around just how much of your personal life you blog about and some of the dangers associated with it. I also like Chris Pirillo&#039;s stuff. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<p>[...] Most interesting discussion to me so far was centered around just how much of your personal life you blog about and some of the dangers associated with it. I also like Chris Pirillo&#8217;s stuff. [...]</p> ]]></content:encoded> </item> <item><title>By: Scripting News: 6/23/2006</title><link>http://chris.pirillo.com/users-vs-developers/#comment-21248</link> <dc:creator>Scripting News: 6/23/2006</dc:creator> <pubDate>Sat, 24 Jun 2006 15:47:07 +0000</pubDate> <guid isPermaLink="false">http://chris.pirillo.com/2006/06/22/users-vs-developers/#comment-21248</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Chris Pirillo: Users vs Developers. &#160; [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<p>[...] Chris Pirillo: Users vs Developers. &nbsp; [...]</p> ]]></content:encoded> </item> <item><title>By: Platform Wars: Users vs. Developers</title><link>http://chris.pirillo.com/users-vs-developers/#comment-21246</link> <dc:creator>Platform Wars: Users vs. Developers</dc:creator> <pubDate>Sat, 24 Jun 2006 14:27:31 +0000</pubDate> <guid isPermaLink="false">http://chris.pirillo.com/2006/06/22/users-vs-developers/#comment-21246</guid> <description></description> <content:encoded><![CDATA[<p>[...] Users vs. Developers    Trolling Chris Pirillo wants some.He he! Well someoneÃ¢â‚¬â„¢s got to stand up and school the boy!I admire people like Winer (whoÃ¢â‚¬â„¢s link I followed over there). I like the notion of Ã¢â‚¬Å“users and developers partying togetherÃ¢â‚¬Â?. I think developers have a responsibility to give the users good things. And that developers canÃ¢â‚¬â„¢t know what these good things are without paying attention to users.But the idea that development is a commodity &#8211; which is essentially what he&#8217;s saying here -, that itÃ¢â‚¬â„¢s like the water supply which can be turned on or off or piped-around at the will of the user, is wrong, wrong, wrong.The reason is, that good software creation, like any other creative activity, requires a deep knowledge of the nature and constraints of the medium. You canÃ¢â‚¬â„¢t invent the transistor without a profound understanding of physics. Nor write a great novel without being a master of your own language. Nor a great painter without knowing paint. Nor invent radio or television or the computer without a background in the relevant science.Without knowing your material youÃ¢â‚¬â„¢ll never see the statue in the block of marble. Never have intuitions about the possibilities that the medium holds. Users can, at best, offer advice for incremental improvements : Ã¢â‚¬Å“I want something like X but with these annoyances fixed.Ã¢â‚¬Â?But thatÃ¢â‚¬â„¢s never going to give you radical new things. There are no great innovations in software that have been driven by user demand. (Name one!) They all come from geeks who knew what software looks like from the inside, who saw something in the computer and said Ã¢â‚¬Å“hey! I could make it do that, too. Kewl!Ã¢â‚¬Â?Users and developers have common enemies : dinosaur software companies, companies who like to specify and buy software which they hope will impose particular work-practices on their employees, market-forces which require cutting-corners to get the product out of the door today rather than get it right.LetÃ¢â‚¬â„¢s work (and party) together to fight that.But the other Ã¢â‚¬Â¦ donÃ¢â‚¬â„¢t fool yourself. Users have been dreaming of getting rid of developers, like, forever. They never succeed.Every time the users abandon us, we go away and create yet more cool stuff, on our own, for ourselves.And eventually the users come crawling back, because they want more of our pure, raw innovation, rather than more of the stale old fluff which is all that they and the marketing people (who &#8220;understand real users better than those disfunctional geeks&#8221;) are able to come up with by themselves.Update : MP3 of Pirillo&#8217;s presentation at BloggerCon. Yawn! ;-) [...]</p> ]]></content:encoded> </item> <item><title>By: phil jones</title><link>http://chris.pirillo.com/users-vs-developers/#comment-21244</link> <dc:creator>phil jones</dc:creator> <pubDate>Sat, 24 Jun 2006 12:43:14 +0000</pubDate> <guid isPermaLink="false">http://chris.pirillo.com/2006/06/22/users-vs-developers/#comment-21244</guid> <description>He he! Well someone&#039;s got to stand up against this crap!I admire people like Winer (who&#039;s link I followed over here). I like the notion of &quot;users and developers partying together&quot;.  I think developers have a responsibility to give the users good things.  And that developers can&#039;t know what these good things are without paying attention to users.But the idea that development is a *commodity* - which is essentially what you&#039;re saying here -, that it&#039;s like the water supply which can be turned on or off or piped-around at the will of the user, is wrong, wrong, wrong.The reason is, that good software creation, like any other creative activity, requires a deep knowledge of the nature and constraints of the medium. You can&#039;t invent the transistor without a profound understanding of physics. Nor write a great novel without being a master of your own language. Nor a great painter without knowing paint. Nor invent radio or television or the computer without a background in the relevant science.Without knowing your material you&#039;ll never see the statue in the block of marble. Never have intuitions about the *possibilities* that the medium holds. Users can, at best, offer advice for incremental improvements : &quot;I want something like X but with these annoyances fixed.&quot;But that&#039;s never going to give you radical new things. There are no great innovations in software that have been driven by user demand. (Name one!) They all come from geeks who knew what software looks like from the inside, who saw something in the computer and said &quot;hey! I could make it do *that*, too. Kewl!&quot;Users and developers have common enemies : dinosaur software companies, companies who like to specify and buy software which they hope will *impose* particular work-practices on their employees, market-forces which require cutting-corners to get the product out of the door today rather than get it right.Let&#039;s work (and party) together to fight that.But the other ... don&#039;t fool yourself.  Users have been dreaming of getting rid of developers, like, forever. They never succeed.Every time the users abandon us, we go away and create yet more cool stuff, on our own, for ourselves. And eventually the users come crawling back, because they want more of our pure, raw innovation, rather than more of the stale old fluff which is all that they and the marketing people (who &quot;undertand real users&quot; better than those disfunctional geeks) are able to come up with by themselves.</description> <content:encoded><![CDATA[<p>He he! Well someone&#8217;s got to stand up against this crap!</p><p>I admire people like Winer (who&#8217;s link I followed over here). I like the notion of &#8220;users and developers partying together&#8221;.  I think developers have a responsibility to give the users good things.  And that developers can&#8217;t know what these good things are without paying attention to users.</p><p>But the idea that development is a *commodity* &#8211; which is essentially what you&#8217;re saying here -, that it&#8217;s like the water supply which can be turned on or off or piped-around at the will of the user, is wrong, wrong, wrong.</p><p>The reason is, that good software creation, like any other creative activity, requires a deep knowledge of the nature and constraints of the medium. You can&#8217;t invent the transistor without a profound understanding of physics. Nor write a great novel without being a master of your own language. Nor a great painter without knowing paint. Nor invent radio or television or the computer without a background in the relevant science.</p><p>Without knowing your material you&#8217;ll never see the statue in the block of marble. Never have intuitions about the *possibilities* that the medium holds. Users can, at best, offer advice for incremental improvements : &#8220;I want something like X but with these annoyances fixed.&#8221;</p><p>But that&#8217;s never going to give you radical new things. There are no great innovations in software that have been driven by user demand. (Name one!) They all come from geeks who knew what software looks like from the inside, who saw something in the computer and said &#8220;hey! I could make it do *that*, too. Kewl!&#8221;</p><p>Users and developers have common enemies : dinosaur software companies, companies who like to specify and buy software which they hope will *impose* particular work-practices on their employees, market-forces which require cutting-corners to get the product out of the door today rather than get it right.</p><p>Let&#8217;s work (and party) together to fight that.</p><p>But the other &#8230; don&#8217;t fool yourself.  Users have been dreaming of getting rid of developers, like, forever. They never succeed.</p><p>Every time the users abandon us, we go away and create yet more cool stuff, on our own, for ourselves. And eventually the users come crawling back, because they want more of our pure, raw innovation, rather than more of the stale old fluff which is all that they and the marketing people (who &#8220;undertand real users&#8221; better than those disfunctional geeks) are able to come up with by themselves.</p> ]]></content:encoded> </item> <item><title>By: Marcelo R. Lopez, Jr.</title><link>http://chris.pirillo.com/users-vs-developers/#comment-21231</link> <dc:creator>Marcelo R. Lopez, Jr.</dc:creator> <pubDate>Fri, 23 Jun 2006 21:43:27 +0000</pubDate> <guid isPermaLink="false">http://chris.pirillo.com/2006/06/22/users-vs-developers/#comment-21231</guid> <description>Let&#039;s see. You&#039;re how old, Chris. Maybe mid 20&#039;s. Well, probably since you were pampers ( like you didn&#039;t see THAT comment coming ), I&#039;ve believed very similarly to you. However, rather than sit back and nitpick, I decided to do something about it. I decided to WRITE software. I won&#039;t go into the ad nauseum of things I&#039;ve worked on, but I&#039;ve worked on the User Experience of many ( too many to number, I&#039;ve been at this a while ).But anyway. I don&#039;t disagree with the basic tenet that much of what&#039;s out there is CRUD, CRUFT, etc. etc. But hey, let&#039;s not just pick on software, why convine ourselves. Do you like drive-thru&#039;s ? They infuriate me, but for some people, no biggie. The point is this. I guess somewhere some software ( or several ) have made you feel....well, less than appreciated. Maybe you wished some software better catered to how YOU, Chris, would do something.Wouldn&#039;t it be nice if a lot of things in life were like that. But, if you step back and put into perspective that you&#039;re not the only person being catered to when you&#039;re in that drive-thru lane, voila, instant understanding that the world doesn&#039;t revolve old numero uno.I can&#039;t disagree with your argument at it&#039;s core, because after all, software is useless if no one uses it ( and aren&#039;t there plenty of examples of that out there ). But,( yes there was a &quot;but&quot; coming ) not all software is created alike. Sure, we can&#039;t expect you to speak more specifically about what sort of software, or perhaps what &quot;ABOUT&quot; software is it that is of issue, but if we take the tenet about open versus closed sourced software, or agile versus cmmi, the subject becomes differently.Everyone, and I mean, everywhere I&#039;ve worked. Contractor or fulltimer, everyone thinks there&#039;s a SINGLE &quot;this is how we develop software&quot; method. Well, wake up and smell the coffee Mary and Joseph, we&#039;re not on Fantasy Island anymore. The idea of &quot;release early, release often&quot;, yeah, that&#039;s worked for Microsoft. NOT ! For the vast majority of cases, most of the arguments for that &quot;agile&quot; ( and what a misnomer it is ) paradigm don&#039;t cut the mustard in the face of the way most &quot;users&quot; think. Maybe if the target users ARE technically minded, then it does start to apply. But most user&#039;s truly are neither interested, nor want to become involved with something that requires much more beyond simple mandates.The subject is way, way beyond a simple, let&#039;s wrap thing in an Open Source way of thinking. Yeah, sure, we&#039;ll do develop agile, give&#039;m lots of releases to give us gobs of feedback. Ennngh ! These are humans we&#039;re talking about. Beings who most of the time are more concerned with issues more pressing than &quot;did the check box uncheck itself when we select that email, and selected, &quot;.  C&#039;mon, get real folks.Chris has one bright idea ( I&#039;m sure you have more, but you mentioned one basic idea everyone&#039;s missed thus far in the comments ). Basic functionality. Start there.  Don&#039;t talk about what other whizz bang things you can code, we all know you&#039;re a wizard at perl, a prince of python, because that&#039;ll all be besides the point.&quot;Does the OS boot ?&quot;, &quot;Can I add a few numbers ?, &quot;Can I write a letter to my mom ? Or better yet, could my mom write me a letter with this ?&quot;. Answer those questions first. Then we&#039;ll talk about adding that wonderful flip through applications like they&#039;re pages on a screen, or how to make 1 = 2 ( for most values of 1 ) with Pivot Tables, or create FORMS ( which must be filed in triplicate ) with the word processor.Now someone hand me bottle of insecticide, I think I see a &quot;feature creep&quot; over there !</description> <content:encoded><![CDATA[<p>Let&#8217;s see. You&#8217;re how old, Chris. Maybe mid 20&#8217;s. Well, probably since you were pampers ( like you didn&#8217;t see THAT comment coming ), I&#8217;ve believed very similarly to you. However, rather than sit back and nitpick, I decided to do something about it. I decided to WRITE software. I won&#8217;t go into the ad nauseum of things I&#8217;ve worked on, but I&#8217;ve worked on the User Experience of many ( too many to number, I&#8217;ve been at this a while ).</p><p>But anyway. I don&#8217;t disagree with the basic tenet that much of what&#8217;s out there is CRUD, CRUFT, etc. etc. But hey, let&#8217;s not just pick on software, why convine ourselves. Do you like drive-thru&#8217;s ? They infuriate me, but for some people, no biggie. The point is this. I guess somewhere some software ( or several ) have made you feel&#8230;.well, less than appreciated. Maybe you wished some software better catered to how YOU, Chris, would do something.</p><p>Wouldn&#8217;t it be nice if a lot of things in life were like that. But, if you step back and put into perspective that you&#8217;re not the only person being catered to when you&#8217;re in that drive-thru lane, voila, instant understanding that the world doesn&#8217;t revolve old numero uno.</p><p>I can&#8217;t disagree with your argument at it&#8217;s core, because after all, software is useless if no one uses it ( and aren&#8217;t there plenty of examples of that out there ). But,( yes there was a &#8220;but&#8221; coming ) not all software is created alike. Sure, we can&#8217;t expect you to speak more specifically about what sort of software, or perhaps what &#8220;ABOUT&#8221; software is it that is of issue, but if we take the tenet about open versus closed sourced software, or agile versus cmmi, the subject becomes differently.</p><p>Everyone, and I mean, everywhere I&#8217;ve worked. Contractor or fulltimer, everyone thinks there&#8217;s a SINGLE &#8220;this is how we develop software&#8221; method. Well, wake up and smell the coffee Mary and Joseph, we&#8217;re not on Fantasy Island anymore. The idea of &#8220;release early, release often&#8221;, yeah, that&#8217;s worked for Microsoft. NOT ! For the vast majority of cases, most of the arguments for that &#8220;agile&#8221; ( and what a misnomer it is ) paradigm don&#8217;t cut the mustard in the face of the way most &#8220;users&#8221; think. Maybe if the target users ARE technically minded, then it does start to apply. But most user&#8217;s truly are neither interested, nor want to become involved with something that requires much more beyond simple mandates.</p><p>The subject is way, way beyond a simple, let&#8217;s wrap thing in an Open Source way of thinking. Yeah, sure, we&#8217;ll do develop agile, give&#8217;m lots of releases to give us gobs of feedback. Ennngh ! These are humans we&#8217;re talking about. Beings who most of the time are more concerned with issues more pressing than &#8220;did the check box uncheck itself when we select that email, and selected, &#8220;.  C&#8217;mon, get real folks.</p><p>Chris has one bright idea ( I&#8217;m sure you have more, but you mentioned one basic idea everyone&#8217;s missed thus far in the comments ). Basic functionality. Start there.  Don&#8217;t talk about what other whizz bang things you can code, we all know you&#8217;re a wizard at perl, a prince of python, because that&#8217;ll all be besides the point.</p><p>&#8220;Does the OS boot ?&#8221;, &#8220;Can I add a few numbers ?, &#8220;Can I write a letter to my mom ? Or better yet, could my mom write me a letter with this ?&#8221;. Answer those questions first. Then we&#8217;ll talk about adding that wonderful flip through applications like they&#8217;re pages on a screen, or how to make 1 = 2 ( for most values of 1 ) with Pivot Tables, or create FORMS ( which must be filed in triplicate ) with the word processor.</p><p>Now someone hand me bottle of insecticide, I think I see a &#8220;feature creep&#8221; over there !</p> ]]></content:encoded> </item> </channel> </rss>
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