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Nathan Wade – Serial Cyborg


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Nathan Wade presented at Gnomedex 8.0 last month. Nathan is a University of Washington Undergrad within the DXArts Department. During his session, he discussed his Serial Cyborg project, which is a DICOM Voxel Based MRI wood sculpture.

The sculpture explores persistent physical distortion through a simple gestural movement. a serialization of human interplay with particle reality as machine visualizable data and re-instantiation of these streams into physical space. This artwork also aims to explore the notion of the modern human as Cyborg, augmented and abstracted through technology while engaging hybrid human definition. The synthesis of digital revealing and informing the physical, irrevocably altering both as extension of the other. Realization of serialized motion is further heightened through interaction with an open lighting system; a battery of halogen lights forming a parameter, actuated by a micro-contoller, relays and state logic.

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