Google Chrome is a Dog

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I love Google Chrome. It’s my default (or go-to) browser on just about any platform. It’s feature-packed and always-up-to-date.

However, that said, it’s a performance dog on damn near every OS. Honestly, how Google could let performance remain on the bottom of the stack for so long is beyond me. Sure, it executes JavaScript quick as lightning, but… let me just tell you where I’m getting ready to drop-kick Google Chrome to the curb.

On OS X, despite both browsers relying on WebKit as the foundation, Safari’s desktop performance blows Chrome out of the water. In Safari, I don’t really have to worry about dropped frames or stuttery / laggy scrolling. Google+ seems to buckle Chrome’s ability to cope – ironic, eh?

Then there’s Android. Why not use Google Chrome there? I mean, it’s Google’s + Google’s – right? I couldn’t stand opening up the browser on my Nexus 7 because it has just been a god-awful experience compared to other tablet platforms which have no issue when it comes to scrolling. There’s nothing smooth about Google Chrome on Android. It’s just as much of a slug on ChromeOS, too.

So, here we have bad performance with Google on Google.

It wasn’t until my community recommended that I try the free Dolphin browser on Android that I really saw just how bad Chrome has been – or, more to the point, just how inconsistent an Android experience can be for a user (and between various apps on the same platform).

In 5 seconds, Dolphin changed my experience with browsing the web on Android – and it puts Chrome’s performance, once again, to shame. If you don’t believe me, download Dolphin for Android and head over to The Verge’s web site. Then, visit the same site from Google Chrome for Android. The difference, I can pretty much assure you, is astounding.

So, uh… what’s up, Google? When you gonna start making this less stuttery on all platforms? I’m begging you. :)