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> <channel><title>Comments on: Game Developer Programming Suggestions</title> <atom:link href="http://chris.pirillo.com/game-developer-programming-suggestions/feed/" rel="self" type="application/rss+xml" /><link>http://chris.pirillo.com/game-developer-programming-suggestions/</link> <description>News and Reviews! Geek, Internet Entrepreneur, Hardware Addict, Software Junkie, Book Author, Once TV Show Host, Technology Enthusiast, Shameless Self-Promoter, Tech Conference Coordinator, Early Adopter, Idea Evangelist, Tech Support Blogger, Bootstrapper, Media Personality, Technology Consultant, Thicker Quicker Picker Upper.</description> <lastBuildDate>Mon, 23 Nov 2009 01:37:17 -0800</lastBuildDate> <generator>http://wordpress.org/?v=2.8.5</generator> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>By: Deepak Singh Kushwah</title><link>http://chris.pirillo.com/game-developer-programming-suggestions/comment-page-1/#comment-717299</link> <dc:creator>Deepak Singh Kushwah</dc:creator> <pubDate>Thu, 16 Jul 2009 13:13:14 +0000</pubDate> <guid
isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-717299</guid> <description>all languages and tools use their specified library. first clear your logics on basic game development tactics.  then pick up a  tool/language in which you feel comfortable. start learn the basic and jump on the associated game development  library. that&#039;s the best way.personally i prefer Dev C++ ---- Allegro.</description> <content:encoded><![CDATA[<p>all languages and tools use their specified library. first clear your logics on basic game development tactics.  then pick up a  tool/language in which you feel comfortable. start learn the basic and jump on the associated game development  library. that&#8217;s the best way.</p><p>personally i prefer Dev C++ &#8212;- Allegro.</p> ]]></content:encoded> </item> <item><title>By: Rodrigo Amaya</title><link>http://chris.pirillo.com/game-developer-programming-suggestions/comment-page-1/#comment-663383</link> <dc:creator>Rodrigo Amaya</dc:creator> <pubDate>Sun, 06 Jul 2008 15:06:12 +0000</pubDate> <guid
isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-663383</guid> <description>Pygame is a must, get it at http://www.pygame.org/news.html</description> <content:encoded><![CDATA[<p>Pygame is a must, get it at <a
href="http://www.pygame.org/news.html" rel="nofollow">http://www.pygame.org/news.html</a></p> ]]></content:encoded> </item> <item><title>By: thanatos454</title><link>http://chris.pirillo.com/game-developer-programming-suggestions/comment-page-1/#comment-647822</link> <dc:creator>thanatos454</dc:creator> <pubDate>Sat, 17 May 2008 15:39:37 +0000</pubDate> <guid
isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-647822</guid> <description> I&#039;ve heard that DevC++ has fallen out of favor and Code::Blocks is preferred now.</description> <content:encoded><![CDATA[<p>I&#8217;ve heard that DevC++ has fallen out of favor and Code::Blocks is preferred now.</p> ]]></content:encoded> </item> <item><title>By: amcadam26</title><link>http://chris.pirillo.com/game-developer-programming-suggestions/comment-page-1/#comment-636632</link> <dc:creator>amcadam26</dc:creator> <pubDate>Tue, 13 May 2008 04:35:29 +0000</pubDate> <guid
isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636632</guid> <description> Download the demo of Blitz Basic and watch my tutorials!
You can start with a simpler Basic based language and then move onto using C++ with a graphics and sound API.</description> <content:encoded><![CDATA[<p>Download the demo of Blitz Basic and watch my tutorials!<br
/> You can start with a simpler Basic based language and then move onto using C++ with a graphics and sound API.</p> ]]></content:encoded> </item> <item><title>By: activeellis</title><link>http://chris.pirillo.com/game-developer-programming-suggestions/comment-page-1/#comment-636633</link> <dc:creator>activeellis</dc:creator> <pubDate>Mon, 12 May 2008 02:17:07 +0000</pubDate> <guid
isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636633</guid> <description> visual basic</description> <content:encoded><![CDATA[<p>visual basic</p> ]]></content:encoded> </item> <item><title>By: BoHPriest</title><link>http://chris.pirillo.com/game-developer-programming-suggestions/comment-page-1/#comment-636634</link> <dc:creator>BoHPriest</dc:creator> <pubDate>Sun, 11 May 2008 18:10:33 +0000</pubDate> <guid
isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636634</guid> <description> Hi.. Does anyone know the name of the song? :)</description> <content:encoded><![CDATA[<p>Hi.. Does anyone know the name of the song? :)</p> ]]></content:encoded> </item> <item><title>By: rock3tcat</title><link>http://chris.pirillo.com/game-developer-programming-suggestions/comment-page-1/#comment-636635</link> <dc:creator>rock3tcat</dc:creator> <pubDate>Sun, 23 Mar 2008 08:39:29 +0000</pubDate> <guid
isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636635</guid> <description> Visual C# also does the job.</description> <content:encoded><![CDATA[<p>Visual C# also does the job.</p> ]]></content:encoded> </item> <item><title>By: johnsondp</title><link>http://chris.pirillo.com/game-developer-programming-suggestions/comment-page-1/#comment-636636</link> <dc:creator>johnsondp</dc:creator> <pubDate>Thu, 20 Mar 2008 19:58:33 +0000</pubDate> <guid
isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636636</guid> <description> depending on what aspect of game development your like working with, do you want to a be a coder or modeler ? if your going to be a coder I would suggest learning the general concepts of OOP , so regardless of what language you  use LUA,C/C++,Python or others , you will not have a problem picking up on the technology.</description> <content:encoded><![CDATA[<p>depending on what aspect of game development your like working with, do you want to a be a coder or modeler ? if your going to be a coder I would suggest learning the general concepts of OOP , so regardless of what language you  use LUA,C/C++,Python or others , you will not have a problem picking up on the technology.</p> ]]></content:encoded> </item> <item><title>By: DaveTheMan1234567890</title><link>http://chris.pirillo.com/game-developer-programming-suggestions/comment-page-1/#comment-636637</link> <dc:creator>DaveTheMan1234567890</dc:creator> <pubDate>Sat, 01 Mar 2008 18:01:53 +0000</pubDate> <guid
isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636637</guid> <description> Try RPG Maker</description> <content:encoded><![CDATA[<p>Try RPG Maker</p> ]]></content:encoded> </item> <item><title>By: stalepie82</title><link>http://chris.pirillo.com/game-developer-programming-suggestions/comment-page-1/#comment-636638</link> <dc:creator>stalepie82</dc:creator> <pubDate>Fri, 29 Feb 2008 15:40:27 +0000</pubDate> <guid
isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636638</guid> <description> Also learn about assembly and how computers work. There isn&#039;t much information about x86 asm for win-32, and modern video cards are designed to use APIs, but all video games before the arrival of 32-bit in the mid-90s were programmed at the machine level and I&#039;ve often wondered if this intimacy and familiarity with the hardware that programmers used to have doesn&#039;t help account for a certain &quot;magic&quot; that seems to be missing in today&#039;s games.</description> <content:encoded><![CDATA[<p>Also learn about assembly and how computers work. There isn&#8217;t much information about x86 asm for win-32, and modern video cards are designed to use APIs, but all video games before the arrival of 32-bit in the mid-90s were programmed at the machine level and I&#8217;ve often wondered if this intimacy and familiarity with the hardware that programmers used to have doesn&#8217;t help account for a certain &#8220;magic&#8221; that seems to be missing in today&#8217;s games.</p> ]]></content:encoded> </item> <item><title>By: stalepie82</title><link>http://chris.pirillo.com/game-developer-programming-suggestions/comment-page-1/#comment-636639</link> <dc:creator>stalepie82</dc:creator> <pubDate>Fri, 29 Feb 2008 15:25:48 +0000</pubDate> <guid
isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636639</guid> <description> Try BlitzBasic and get Maneesh Sethi&#039;s book on it</description> <content:encoded><![CDATA[<p>Try BlitzBasic and get Maneesh Sethi&#8217;s book on it</p> ]]></content:encoded> </item> <item><title>By: HiddenAdept</title><link>http://chris.pirillo.com/game-developer-programming-suggestions/comment-page-1/#comment-636640</link> <dc:creator>HiddenAdept</dc:creator> <pubDate>Fri, 29 Feb 2008 02:07:08 +0000</pubDate> <guid
isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636640</guid> <description> I can&#039;t believe I didn&#039;t see Dev-C++ in there...</description> <content:encoded><![CDATA[<p>I can&#8217;t believe I didn&#8217;t see Dev-C++ in there&#8230;</p> ]]></content:encoded> </item> <item><title>By: jonnyk5614</title><link>http://chris.pirillo.com/game-developer-programming-suggestions/comment-page-1/#comment-636641</link> <dc:creator>jonnyk5614</dc:creator> <pubDate>Sun, 10 Feb 2008 18:57:35 +0000</pubDate> <guid
isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636641</guid> <description> Chat-room sign-in name.</description> <content:encoded><![CDATA[<p>Chat-room sign-in name.</p> ]]></content:encoded> </item> <item><title>By: FuzzMop</title><link>http://chris.pirillo.com/game-developer-programming-suggestions/comment-page-1/#comment-636642</link> <dc:creator>FuzzMop</dc:creator> <pubDate>Sat, 09 Feb 2008 12:26:52 +0000</pubDate> <guid
isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636642</guid> <description> Python has a game library called Pygame or something o-o.  But I have a problem with spelling &quot;python&quot; as &quot;pythong&quot;...</description> <content:encoded><![CDATA[<p>Python has a game library called Pygame or something o-o.  But I have a problem with spelling &#8220;python&#8221; as &#8220;pythong&#8221;&#8230;</p> ]]></content:encoded> </item> <item><title>By: Mateusz (PeCeT_full)</title><link>http://chris.pirillo.com/game-developer-programming-suggestions/comment-page-1/#comment-589258</link> <dc:creator>Mateusz (PeCeT_full)</dc:creator> <pubDate>Sat, 09 Feb 2008 08:09:28 +0000</pubDate> <guid
isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-589258</guid> <description>Chris, did you try the software called &quot;Multimedia Fusion&quot; or &quot;The Games Factory&quot;? It&#039;s great for basic game creators that want to make 2D game very much easier!</description> <content:encoded><![CDATA[<p>Chris, did you try the software called &#8220;Multimedia Fusion&#8221; or &#8220;The Games Factory&#8221;? It&#8217;s great for basic game creators that want to make 2D game very much easier!</p> ]]></content:encoded> </item> </channel> </rss><!--
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