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	<title>Comments on: Game Developer Programming Suggestions</title>
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	<item>
		<title>By: Deepak Singh Kushwah</title>
		<link>http://chris.pirillo.com/game-developer-programming-suggestions/#comment-717299</link>
		<dc:creator>Deepak Singh Kushwah</dc:creator>
		<pubDate>Thu, 16 Jul 2009 13:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-717299</guid>
		<description>all languages and tools use their specified library. first clear your logics on basic game development tactics.  then pick up a  tool/language in which you feel comfortable. start learn the basic and jump on the associated game development  library. that&#039;s the best way.

personally i prefer Dev C++ ---- Allegro.</description>
		<content:encoded><![CDATA[<p>all languages and tools use their specified library. first clear your logics on basic game development tactics.  then pick up a  tool/language in which you feel comfortable. start learn the basic and jump on the associated game development  library. that&#8217;s the best way.</p>
<p>personally i prefer Dev C++ &#8212;- Allegro.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rodrigo Amaya</title>
		<link>http://chris.pirillo.com/game-developer-programming-suggestions/#comment-663383</link>
		<dc:creator>Rodrigo Amaya</dc:creator>
		<pubDate>Sun, 06 Jul 2008 15:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-663383</guid>
		<description>Pygame is a must, get it at http://www.pygame.org/news.html</description>
		<content:encoded><![CDATA[<p>Pygame is a must, get it at <a href="http://www.pygame.org/news.html" rel="nofollow">http://www.pygame.org/news.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: thanatos454</title>
		<link>http://chris.pirillo.com/game-developer-programming-suggestions/#comment-647822</link>
		<dc:creator>thanatos454</dc:creator>
		<pubDate>Sat, 17 May 2008 15:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-647822</guid>
		<description> I&#039;ve heard that DevC++ has fallen out of favor and Code::Blocks is preferred now.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve heard that DevC++ has fallen out of favor and Code::Blocks is preferred now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: amcadam26</title>
		<link>http://chris.pirillo.com/game-developer-programming-suggestions/#comment-636632</link>
		<dc:creator>amcadam26</dc:creator>
		<pubDate>Tue, 13 May 2008 04:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636632</guid>
		<description> Download the demo of Blitz Basic and watch my tutorials!
You can start with a simpler Basic based language and then move onto using C++ with a graphics and sound API.</description>
		<content:encoded><![CDATA[<p>Download the demo of Blitz Basic and watch my tutorials!<br />
You can start with a simpler Basic based language and then move onto using C++ with a graphics and sound API.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: activeellis</title>
		<link>http://chris.pirillo.com/game-developer-programming-suggestions/#comment-636633</link>
		<dc:creator>activeellis</dc:creator>
		<pubDate>Mon, 12 May 2008 02:17:07 +0000</pubDate>
		<guid isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636633</guid>
		<description> visual basic</description>
		<content:encoded><![CDATA[<p>visual basic</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BoHPriest</title>
		<link>http://chris.pirillo.com/game-developer-programming-suggestions/#comment-636634</link>
		<dc:creator>BoHPriest</dc:creator>
		<pubDate>Sun, 11 May 2008 18:10:33 +0000</pubDate>
		<guid isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636634</guid>
		<description> Hi.. Does anyone know the name of the song? :)</description>
		<content:encoded><![CDATA[<p>Hi.. Does anyone know the name of the song? :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rock3tcat</title>
		<link>http://chris.pirillo.com/game-developer-programming-suggestions/#comment-636635</link>
		<dc:creator>rock3tcat</dc:creator>
		<pubDate>Sun, 23 Mar 2008 08:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636635</guid>
		<description> Visual C# also does the job.</description>
		<content:encoded><![CDATA[<p>Visual C# also does the job.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: johnsondp</title>
		<link>http://chris.pirillo.com/game-developer-programming-suggestions/#comment-636636</link>
		<dc:creator>johnsondp</dc:creator>
		<pubDate>Thu, 20 Mar 2008 19:58:33 +0000</pubDate>
		<guid isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636636</guid>
		<description> depending on what aspect of game development your like working with, do you want to a be a coder or modeler ? if your going to be a coder I would suggest learning the general concepts of OOP , so regardless of what language you  use LUA,C/C++,Python or others , you will not have a problem picking up on the technology.</description>
		<content:encoded><![CDATA[<p>depending on what aspect of game development your like working with, do you want to a be a coder or modeler ? if your going to be a coder I would suggest learning the general concepts of OOP , so regardless of what language you  use LUA,C/C++,Python or others , you will not have a problem picking up on the technology.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DaveTheMan1234567890</title>
		<link>http://chris.pirillo.com/game-developer-programming-suggestions/#comment-636637</link>
		<dc:creator>DaveTheMan1234567890</dc:creator>
		<pubDate>Sat, 01 Mar 2008 18:01:53 +0000</pubDate>
		<guid isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636637</guid>
		<description> Try RPG Maker</description>
		<content:encoded><![CDATA[<p>Try RPG Maker</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stalepie82</title>
		<link>http://chris.pirillo.com/game-developer-programming-suggestions/#comment-636638</link>
		<dc:creator>stalepie82</dc:creator>
		<pubDate>Fri, 29 Feb 2008 15:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636638</guid>
		<description> Also learn about assembly and how computers work. There isn&#039;t much information about x86 asm for win-32, and modern video cards are designed to use APIs, but all video games before the arrival of 32-bit in the mid-90s were programmed at the machine level and I&#039;ve often wondered if this intimacy and familiarity with the hardware that programmers used to have doesn&#039;t help account for a certain &quot;magic&quot; that seems to be missing in today&#039;s games.</description>
		<content:encoded><![CDATA[<p>Also learn about assembly and how computers work. There isn&#8217;t much information about x86 asm for win-32, and modern video cards are designed to use APIs, but all video games before the arrival of 32-bit in the mid-90s were programmed at the machine level and I&#8217;ve often wondered if this intimacy and familiarity with the hardware that programmers used to have doesn&#8217;t help account for a certain &#8220;magic&#8221; that seems to be missing in today&#8217;s games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stalepie82</title>
		<link>http://chris.pirillo.com/game-developer-programming-suggestions/#comment-636639</link>
		<dc:creator>stalepie82</dc:creator>
		<pubDate>Fri, 29 Feb 2008 15:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636639</guid>
		<description> Try BlitzBasic and get Maneesh Sethi&#039;s book on it</description>
		<content:encoded><![CDATA[<p>Try BlitzBasic and get Maneesh Sethi&#8217;s book on it</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HiddenAdept</title>
		<link>http://chris.pirillo.com/game-developer-programming-suggestions/#comment-636640</link>
		<dc:creator>HiddenAdept</dc:creator>
		<pubDate>Fri, 29 Feb 2008 02:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636640</guid>
		<description> I can&#039;t believe I didn&#039;t see Dev-C++ in there...</description>
		<content:encoded><![CDATA[<p>I can&#8217;t believe I didn&#8217;t see Dev-C++ in there&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jonnyk5614</title>
		<link>http://chris.pirillo.com/game-developer-programming-suggestions/#comment-636641</link>
		<dc:creator>jonnyk5614</dc:creator>
		<pubDate>Sun, 10 Feb 2008 18:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636641</guid>
		<description> Chat-room sign-in name.</description>
		<content:encoded><![CDATA[<p>Chat-room sign-in name.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FuzzMop</title>
		<link>http://chris.pirillo.com/game-developer-programming-suggestions/#comment-636642</link>
		<dc:creator>FuzzMop</dc:creator>
		<pubDate>Sat, 09 Feb 2008 12:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-636642</guid>
		<description> Python has a game library called Pygame or something o-o.  But I have a problem with spelling &quot;python&quot; as &quot;pythong&quot;...</description>
		<content:encoded><![CDATA[<p>Python has a game library called Pygame or something o-o.  But I have a problem with spelling &#8220;python&#8221; as &#8220;pythong&#8221;&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mateusz (PeCeT_full)</title>
		<link>http://chris.pirillo.com/game-developer-programming-suggestions/#comment-589258</link>
		<dc:creator>Mateusz (PeCeT_full)</dc:creator>
		<pubDate>Sat, 09 Feb 2008 08:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://chris.pirillo.com/2008/02/07/game-developer-programming-suggestions/#comment-589258</guid>
		<description>Chris, did you try the software called &quot;Multimedia Fusion&quot; or &quot;The Games Factory&quot;? It&#039;s great for basic game creators that want to make 2D game very much easier!</description>
		<content:encoded><![CDATA[<p>Chris, did you try the software called &#8220;Multimedia Fusion&#8221; or &#8220;The Games Factory&#8221;? It&#8217;s great for basic game creators that want to make 2D game very much easier!</p>
]]></content:encoded>
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