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Another Second Life Rant

I like when people send me links – I really do. Jonathan Cohen first popped into my inbox a few months ago, and today he sent me a link to his well-structured essay on Second Life. Not in Second Life, on it – even though he prefaced the notification with somewhat-inaccurate information:

I know that you have an interest in Second Life, so I’d like to point you to a blog post I wrote about “Second Life: The Failed Experiment.”

I don’t really have an interest in Second Life – although I’ve written about how “I don’t get it” a few times in the past. Beth Goza made a Pirillo’esque avatar that I’ve placed upon myself, but I seldom drop into my Second Life – unless someone IMs me with an event of interest (like when Suzanne Vega did a live concert). Jonathan’s teaser continued:

My premise is that in virtual worlds, the behavior you see is a function of the world’s design – whether intended or unintentional, and that Second Life’s design has several unintended consequences that weaken the community they’re trying to build.

I’d expect SL supporters to crawl out of the woodwork any minute now, but they’re all too busy building things in a world that only exists in cyberspace (though this metaverse enables revenue generation to the point where some users are able to go full-time with it, until Linden’s structure changes and everybody becomes virtually homeless). /me is still leery.

8 Comments

Chris, thanks for the link!

Maybe I expressed myself poorly…I have an interest in MySpace, for example, but I don’t really want to go to MySpace or have a profile there :)

I’m getting interested in the possibility of machinima in SL. Time to see how complicated it would be to set up three different avatars running from the same machine and have them converse in real time…

http://www.boomspeed.com/zandro/sl_change.png

Hey, they finally got that on covered.

“in a world that only exists in cyberspace”

The condescension I hear is unfortunate because the truth is that in many ways “cyberspace” has invaded the real world already. I’ve designed products, modeled them in CAD and never seen the real product. For me they only exist in my mind and in the virtual space of my CAD system. Most everything people use in the real world starts off in a small kind of cyberspace.

If you’re familiar from where the term “cyberspace” originates, and I assume you are, you know that it was more about data then representationalism. It wasn’t a videogame. Cyberspace is Gibson; Metaverse is Stephenson. Whereas Metaverse was described as more of a place, Cyberspace was described as more like… Wal*Mart’s electronically-based distribution system. As the visualized data that’s associated with locations and things, schedules and dollar figures. And those are all things that are very much woven into our real world right now. The stock market is no more tangible than cyberspace.

The reason some of us find Second Life interesting isn’t because it’s like a game. We didn’t go in expecting to be entertained and amused. We find it interesting because it’s the future. It’s like a PLM system. It’s UGS’s product lifecycle management software wrapped up in Stephenson’s avatar-based communication system tied into social networks and much much more. Those who think of it on the same level as a videogame are really missing the point when people like Mitch Kapor talk about SL. Is it any wonder that the best know success stories in recent years (e.g. Pierre Omidyar), find time for it? Or that Amazon programmers are investigating the possibilities of linking to it? No.

Furthermore, and most importantly for me, things built in Second Life can be taken to manufacturing. Nothing sophisticated to be sure, but then Apple computers used to come in wooden cases. If you use your imagination and put some pieces together, you might come up with something like this: http://blog.rebang.com/?p=577 .If you can’t imagine it, then we’ll see you in 20 years years or so when it comes to pass.

[...] You’ll need to read the whole (longish) essay. Then for balance, skim the comments. For an even more skeptical viewpoint, read what Chris Pirillo has to say. Then read the comments on his piece. Then RELAX and go to the beach or ride your motorcycle or some other non-virtual activity. [...]

[...] Another Second Life Rant ~ Chris Pirillo said on August 23, 2006 at 5:23 pm [...]

[...] Another Second Life Rant ~ Chris Pirillo said on August 23, 2006 at 5:23 pm [...]

[...] こっちのブログ記事Another Second Life Rantも、面白い。 [...]

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