DreamScene: Another Vista Ultimate Snoozer?
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So, we finally have a new Windows Vista Ultimate Add-on… only it’s not all that new, and it’s not all that ultimate. My screen resolution is still too high for me to run DreamScene. To tell you the truth, that might be a blessing. I’m not so sure I’d want a motion background sucking away extra CPU cycles?
No matter, Barry Goffe (Director, Windows Vista Ultimate) posted on the Ultiamte Blog today:
While we are excited about shipping DreamScene, the remaining 19 language packs are, unfortunately, not yet ready for release. Recently we realized that Ultimate customers who tried to install the language packs that shipped earlier this year were experiencing an unacceptably high number of failures during installation. We continue to make delivering the highest quality, most secure Extras our top priority, and we will not ship any Extra until it is absolutely ready. We know this is disappointing, and again we apologize, but we are working hard to ensure that all of the remaining language packs will be ready for release by the end of October.
Not to take away from those who are anxiously awaiting these language packs, but I only speak English. Why should I be looking forward to anything other than something I could actually use? Moreover, since when was a language pack considered an “Ultimate” add-on? Shouldn’t a “language pack” be inherent in the OS itself?
While I can understand how community sites and bloggers may have read the new definition and assumed that Microsoft is not shipping any more Extras, in reality the opposite is true. In addition to the remaining Language Packs, we plan to ship a collection of additional Windows Ultimate Extras that we are confident will delight our passionate Windows Vista Ultimate customers. We will shed more light on these plans once the Language Packs are finally dislodged from our delivery pipeline!
By then, I’m sure even the most passionate Windows Vista Ultimate customers will be looking at Leopard as an even more Ultimate operating system for their needs.


9 Comments
chain
September 26th, 2007
at 2:46am
A few ppl have made some interesting things for Dreamscene..Stardock makes a 3rd party free application that improves on Dreamscene. But I think the best thing I have seen..Is this picture “wallpaper” ,..
http://www.wincustomize.com/skins.aspx?skinid=441&libid=50
It’s more than just a video and i think there is some underlying code here.Although, I’m not sure if stardock crafted the coding or if it was already part of Vista Dreamscene. I think it’s some type of “xml” same as the widgets. Might be an indication of whats really possible with Dreamscene. M$ has been dropping the ball on Vista. Hopefully SP1 will fix it or we all might be moving to Leopard..Sorry hate to be a Fanboy..
Phillip
September 26th, 2007
at 2:51am
DreamScene is a snoozer for me alright. Playing a video in VLC player with the wallpaper function enabled works better for me.
Steve A
September 26th, 2007
at 7:30am
Although it does take about 5-10% more CPU cycles on my machine, most of the video processing is offloaded to the GPU. I don’t see why anyone would care if that underutilized device gets some work to do while in the desktop environment. Also, when installed on a laptop, it automatically shuts off while on battery power. I find the matrix code 2.1 background pretty darned slick. My resolution is 1920×1600 on 2 monitors.
Rod Trent at myITforum.com
September 26th, 2007
at 8:14pm
What is it trying to tell me? Why is DeskScapes allowed to take over my computer? If DeskScapes can do this, what else does it have the potential to do? And, what happens if someone hacks DeskScapes? I sawthisearlier from Chris, and I have to agree. [IMG]
woolf2k
September 27th, 2007
at 6:40am
if you don’t have the hardware for DreamScene. DON’T USE IT!
It’s a desktop animation, unless you have a magical computer blessed with the divine, don’t use DreamScene.
if there is a way to set affinity on that application and you have multiple cores, I would do that. Since Vista doesn’t appear to use more than 1 core.
Windows DreamScene Finally Released
September 27th, 2007
at 11:38am
[...] the scene in September, and we are still without the language packs. Notable blogger Chris Pirillo wonders why language packs are even considered an “Ultimate add-on” in the first place, rather [...]
UFies.org
September 28th, 2007
at 4:31pm
is an update that required a reboot, and then the addition of five mpgs integrated into the desktop background control panel applet. All but one of these was released in beta ages ago. WTF? Come on microsoft, you can do better than this. I’m notthe only onewho thinks this way.
Mr. Opinion
October 7th, 2007
at 6:24am
I know many of you say Leopard but Ubuntu(Linux) has really taken off since Vista’s release. But sure the point is the more M$ robs people blind the more people will look for an alternatives. Unfortunately for the likes of Leopard compiz fusion in Linux can reproduce anything they can think of and of course produce anyone’s imagination… That and the big factor; It’s FREE!
Have a look at what’s been happening lately:
http://www.youtube.com/watch?v=E4Fbk52Mk1w
http://www.youtube.com/watch?v=_ImW0-MgR8I
These effects will ship natively in Ubuntu 7.10 due this month on the 18th
TheNetAvenger
November 4th, 2007
at 3:09pm
—–
So, we finally have a new Windows Vista Ultimate Add-on… only it’s not all that new, and it’s not all that ultimate. My screen resolution is still too high for me to run DreamScene.
—–
You complain that Dreamscene doesn’t work on your ‘uber’ monitors at your ‘uber’ resolutions, and make a crack at Ultimate for not being so Ultimate.
However, the reality is not a problem with Dreamscene, your problem is that you are using crappy video cards.
From: http://windowshelp.microsoft.com/Windows/en-US/Help/c9c423ac-c343-4694-9408-877631d810b51033.mspx#EW
–I get the message, “Windows DreamScene cannot run because the total desktop size exceeds the primary video adapter’s maximum texture size.”
How come you didn’t explain this to your users or even provide this link to help inform them? Are you slipping and really don’t know or are you purposely trying to mislead people?
It concerns me, because your blogs and videos over the past few weeks are completely riddled with inaccurate statements and factual errors. A lot of stuff I see novice users calling you on, let alone someone that depends on their ‘tech’ reputation.
So you are ‘dissing’ Dreamscene for not being able to run on your system, when in reality the reason you can’t run Ultimate Dreamscene is because you are using underpowered video cards that don’t support a maximum texture size for the resolution of your displays.
How are hardware limitations of the Video cards you are using a MS problem?(Side tip, DX9 hardware doesn’t inherently doesn’t have a very large texture size, and why they developed DX10 to offer a rather large GPU texture specification.)
I would bet my desktop display is close to double the pixels you are pushing from looking at the specs of your monitors, and Ultimate Dreamscene works just fine, and runs on every monitor.
You have ventured into the journalism side of the tech industry, but seem to fail at the ‘journalism’ part. Even if you offer ‘opinion’ pieces, you should at least do some research and not just flip out content like, ‘wow this is cool’ or ‘wow this sucks’ when you really don’t even know what you are talking about.
Additionally you also say…
—–
I’m not so sure I’d want a motion background sucking away extra CPU cycles?
—–
Ok, don’t most tech people realize that 1) Most Video cards made in the last 10 years hardware accelerate video decoding, especially MPEG2, and newer cards do VC1(WMV). So even playing at 1080p video as a desktop background consumes less than 10% of the CPU on medium end systems even when pushing a HD desktop background. (And that is a lot of processing and pixels, and there is also no reason you can’t use one of the MPEG2 videos at a slightly lower resolution to have virtually no CPU cycles in use.)
You do realize that this is a yielded process, not only on the CPU but with Vista new WDDM GPU scheduling system even on the Video card itself. This means that if ANY application or even GAME wants more CPU power or GPU power, the dreamscene either pauses or reduces frame rate to give the cpu/gpu cycles to even the most intensive application. This means it NEVER slows down your computer or what you are doing, and provides a fluid desktop experience when you are doing normal computing tasks.
I often play games in a Window on the desktop and set my game to be 80% transparent so that I can see the animated Dreamscene wallpaper behind my game as I play, and even this might take 1FPS away from the game. (And this is with either an OpenGL or DirectX9/10 game.) So for someone to purport it is a CPU waste, just doesn’t understand what they are talking about.
I could understand complaints if it was draining laptop batteries, but it pauses when you go to battery (even though you can override this setting.)